Your 3D VTuber rigger asks: "VRM, FBX, or glTF?" The answer depends on which app you're streaming with — VSeeFace wants VRM, Unity wants FBX, web apps want glTF. Here's the cheat sheet.
If you commission a 3D VTuber model and the rigger asks "what file format?" — and you stare blank — here's the practical guide.
Quick answer (skip if you want details)
| Streaming with | Use this |
|---|---|
| VSeeFace, Warudo | VRM |
| VRChat | VRM (then convert with VRC SDK) |
| Unity / Unreal game | FBX |
| Web (Three.js, A-Frame) | glTF or GLB |
| Blender editing | FBX (best round-trip) |
| iPhone AR | USDZ (you can convert from glTF) |
VRM — the VTuber standard
VRM is built on top of glTF and adds VTuber-specific metadata: meta info (creator, license), spring bones (hair/clothing physics), and 52 blendshape mappings (BlendShape Clip system).
Pros: Works in 90% of VTuber streaming apps out of the box (VSeeFace, Warudo, VTube Studio 3D, etc.). Includes license metadata so people can't steal your model and claim it.
Cons: Game engines don't natively read VRM (need plugins). File size is medium.
Sub-versions: VRM 0.x is the original; VRM 1.0 (released 2022) is what most modern tools support. Always commission VRM 1.0 in 2026.
FBX — the game engine standard
Autodesk's FBX is what 3D tools have used for 25+ years. Universally readable in Maya, Blender, 3ds Max, Unity, Unreal.
Pros: Best for game integration. Preserves all rigging, animations, and morph targets.
Cons: Closed format (Autodesk owns it). Bigger file size. No VTuber-specific metadata.
Get FBX if you're putting your VTuber INTO a video game (e.g. an indie game where your character is the protagonist).
glTF / GLB — the web standard
glTF (GL Transmission Format) is the open-standard 3D format optimised for web delivery. GLB is just the binary single-file version (better for distribution).
Pros: Tiny file size. Streams over web fast. Open standard. Works in Three.js, Babylon.js, Web XR, and increasingly in native apps.
Cons: No VTuber metadata (you need VRM for that). Less rigging detail than FBX.
Get glTF if your VTuber is showcased on a website (your portfolio, a 3D landing page, an interactive demo).
Other formats you might hear about
- USDZ: Apple's AR format. iOS Quick Look uses it. Convert from glTF with Apple's reality-converter.
- USD (Universal Scene Description): Pixar's open format, increasingly used in pro pipelines.
- OBJ: Ancient. No animation, no rigging, just geometry. Avoid.
- STL: 3D printing only. Useless for VTubers.
What to ask your 3D commission rigger
When you commission a 3D VTuber model, request these in the quote:
- Primary deliverable: VRM 1.0 (always, for streaming use)
- Source file: FBX with full rigging (so you can re-export later)
- Optional: GLB if you have a website to showcase on
- Optional: VRChat-ready Unity package if you plan to use VRChat
Reputable riggers include all 4 in their Premium tier. Cheap riggers might give you only the VRM and charge extra for source files. Always ask upfront.
Common pitfalls
- "Send me the source" after delivery — by then, the rigger has moved on. Get sources upfront.
- VRM 0.x in 2026 — many tools have dropped support. Insist on VRM 1.0.
- FBX without animations — verify the FBX includes idle, walk, dance, expression animations if you commissioned them.
- Single binary VRM with no PSD — you can't edit the model later. Always get the layered source.
What AnimArts ships
Every 3D VTuber model commission includes:
- VRM 1.0 (primary streaming file)
- FBX with full rig + animations (Blender / Maya / Unity ready)
- GLB for web embedding
- Source Blender file (.blend)
- Texture set (PNG, fully unwrapped)
- VRChat-ready package on Premium tier and up
Commission a 3D VTuber model →
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